As the graphics with sense of reality tend to offer settings closer to real -(?)orld, sometimes, people prefer to know how to make full use of the playing-up compute of non-photo reality to play up a three-dimensional setting.
随着真实感图形趋向于具有更强的真实感并提供更贴近现实世界的场景,在有些时候人们反而更想了解如何运用充分的非照片真实性渲染算法来对三维场景进行渲染。