specular

1. Normal Maps, Specular Pass, Fixes and Enhancements!
普通地图,光照反射,修复和增强。

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2. There are four colors: Ambient, Emissive, Diffuse, and Specular.
其中四种是颜色:环境光色、发射光色、漫射光色和反射光色。

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3. These include Base Color, Metallic, Specular, and Roughness.
这些包括基本色,金属、镜面和粗糙度。

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4. ZFW-T002 (case: silver specular, dial: white, band: gray leather)
ZFW - T002(表体:银色镜面,表盘:白色,表带:灰色皮革)

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5. The main production and operation of the Company specular ink.
本公司主要生产经营镜面油墨。

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6. Textures are at 4k resolution, Defuse, Specular, Displacement.
纹理在4k分辨率、化解、镜面、位移。

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7. To avoid this you must set a lower amount in the specular level slot.
为了避免出现这种状况,你可以设置较低的高光级别值。

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8. Specular reflection: The light that reflects off objects with a shiny surface.
镜面反射:光线从有光亮平面的对象反射回来。

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9. Specular Transmittance shows the skin like it exists naturally, like glass.
镜面透射率像玻璃一样,反映自然状态下的皮肤。

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10. From here we will move on and begin to create a specular map for our creature.
从这里,我们将继续前进,并开始创造一个镜面映射为我们的生物。

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11. If it's a shiny object, you would use a lighter color for Specular reflections.
如果是闪亮的对象,你可以用比较亮的颜色用作镜面反射。

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12. Then do the opposite with the second specular layer: small shape and very bright.
然后在第二层做相反的操作:小而亮的高光。

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13. The shiny silver ball's diffused color would be silver and its specular component white.
闪闪发光的银色球的漫反射光线应该是银色的,其镜面反射部分为白色。

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14. This harmony could hardly help giving rise to a beautiful friendship and a specular project.
这种和谐禁不住便出现了美丽的友谊和镜面项目。

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15. If your light is very bright, you will have a very strong specular highlight in the rendering.
如果你的灯非常的亮,你在渲染时将得到一个非常强烈的高光。

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16. In this way we have much more control of the position, colour and brightness of the specular highlights.
用这种方式我们可以更好的控制高光的位置,色彩,亮度。

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17. This is a diffuse phenomena, its specular equivalent would be something like transparency or refraction.
这是一个漫的现象,它会像镜面等于或折射透明度。

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18. Result of the base pass is Z buffer filled with scene contents and Render Texture with normals & specular power.
基本渲染的结果是被屏幕内容填满的Z缓冲和带有法线和高光强度的渲染纹理。

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19. The safe shading network demonstrates how to make a surface transparent only where there are specular highlights.
这个安全材质网络证明了如何去做一个只在高光区上的表面透明材质。

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20. For a rubber ball, you could use a black or red specular light instead of white which would make the ball appear less shiny.
而对于橡皮球,你可以使用黑色或者红色反射光代替白色以使得球看上去不那么闪。

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21. For a rubber ball, you could use a black or red specular light instead of white which would make the ball appear less shiny.
而对于橡皮球,你可以使用黑色或者红色反射光代替白色以使得球看上去不那么闪。

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