The Algorithm for Generation of Quadrilateral Mesh with the Feature Constrain;
基于特征约束的四边形网格划分算法
A new quadrilateral mesh generation method based on advancing front technique;
复杂区域四边形网格生成的一种改进方法
Algorithm research of generating quadrilateral meshes from triangular meshes based on 3DS modeling;
基于3DS模型的四边形网格生成算法研究
Boundary surface of 3-D region is pided into quadrangle mesh, the surface integral in Gauss formula is treated with finite element method.
分析求积公式中三阶行列式意义,提出了简单五面体有向体积概念,推导出计算四边形网面所围立体的有向体积叠加方法。
A new stationary subpision scheme is presented for quadrilateral meshes.
提出一种四边形网格细分算法 :每细分一次四边形网格 ,其数目增加为原来的两倍 ,细分二次结果相当于一次二分细分和一个旋转 该算法采用三次B样条张量积的形式 ,其生成曲面在规则点具有C2 连续性 ,在非规则点具有C1连续性 由于该细分算法对网格几何操作简单 ,所得网格数据量增长相对缓慢 ,适合于 3D图像重构及网络传输等应用领
Given structured quadrilateral meshes on a certain tool surface, a method of mesh merging to get local coarse meshes of tool surface is introduced such that the simulation model could be simplified and simulation time reduced.
给定一车身冲压模型腔表面上结构化的四边形网格 ,通过单元合并对网格进行自动的粗化 ,其目的在于简化冲压仿真模型 ,提高仿真计算速度 。
Design and implementation of quadrilateral subpision based on Euler operations;
基于Euler操作的四边形网格细分算法设计与实现