1.We use tessellation for the Civilization V terrain, which adjusts the mesh's subpision of the terrain as the user zooms in and out.
我们使用文明V地形,调整网格的地形镶嵌细分为用户放大和缩小。
2.Filling up space completely with almost no gaps in between is called tessellation.
填补了几乎完全没有空间之间的差距,被称为镶嵌。
3.The environments are pretty, but they failed to use tessellation gap fill by overlapping or crossing the seams.
环境是相当的,但他们并没有能够利用镶嵌差距填补重叠或交叉的接缝。
4.Data can be supplied either by the vertex buffer or by the primitive tessellation engine.
顶点数据既可以由数据缓冲区提供,也可以由图元镶嵌引擎提供。
5.It's a revolutionary new design oriented toward tessellation (those pesky triangles) and geometric programming.
这是一个革命性的新设计对镶嵌(那些讨厌的三角形)和几何规划导向。
6.On GF100, there is no real dedicated hardware, so the more you crank up the tessellation, the more shades you co-opt.
在GF100,没有真正的专用硬件,因此你越是曲柄了镶嵌,越着色您增选。
7.As a matter of fact, when no hardware tessellation is used, the shader is unaware of what data are loaded in the input registers.
事实上,不使用硬件镶嵌的时候,着色器根本就不知道输入寄存器中载入的是什么数据。
8.Hemlock doubles the tessellation power of 5870, so it is pretty obvious why that comparison was not made.
铁杉的两倍,5870镶嵌的权力,因此它是很明显的比较,为什么没有。
9.This property is unavailable if the tessellation scheme is a geography grid.
分割方案为地理网格时,此属性不可用。
10.The Tessellation optimization is not truly in place.
在没有真正到位镶嵌优化。