1.【几】多边形,多角形
1.a flat shape with three or more sides and angles
1.The surface is closed if it has no boundary and can be subpided into finite polygons.
没有边缘而且可以剖分成有限个多边形的曲面称为闭曲面。
2.Computing the intersections of a large number of polygons can be very time consuming.
计算庞大数量多边形的交叉点是非常花时间的。
3.Creates two or more polygons that are filled using the current polygon-filling mode. The polygons may be disjoint or they may overlap.
创建使用当前多边形填充模式的两个或多个多边形,多边形可以相互分开或叠加。
4.By the vice wire of polygons, only the Angle adjustment of the length of the poor, uneven.
由主副导线所组成的多边形,只平差其角度,不平差其长度。
5.The creation of a buffer zone is not in itself an analysis, but the new polygons that are created can be used in analysis.
产生的缓冲区域并不是以缓冲区域本身来分析,而是被建立的新多边形被用来作为分析之用。
6.At the moment, only the polygons pointed towards the light source will be lit.
在我们的场景里,只有朝向光源的多边形是被照亮的。
7.You might have noticed that every child has less polygons then it's parent.
你可以注意到每个‘孩子’都比他的‘父亲’有更少的多边形。
8.Player models are the way that the players look, and are made out of lots of tiny triangles called "polygons" .
球员模型是指球员的长相,是由一堆叫做“多边体”的小三角组成的。
9.Unless animated, there should be no object with less than a few thousand polygons.
除了运动的对象,其他对象的多边形数应不少于几千。
10.The first step was to clone the polygons that will grow hairs from the head to a new unrenderable mesh.
首先是从头部模型中复制出长有头发的多边形,将其设置为不可渲染。