1.l Providing easy-to-use debugging tools for tracing OpenGL ES API calls and checking for errors.
提供了一个易用的调试工具来跟踪OpenGLESAPI的调用和错误的检查
2.Used with the OpenGL application program interface (API), the ODE generates photo-realistic graphics with realistic physics, as well.
与OpenGL应用程序编程接口(API)一起使用,ODE就可以生成由真实相片构成的图形,并且具有真实的物理特性。
3.In this way, you can simulate the physics of real-world objects independent of a graphics library (for which you could use OpenGL).
这样不管我们使用哪种图形库(可能使用OpenGL),都可以对真实对象的物理特性进行仿真。
4.OpenGL contains a set of more complicated alpha operations, which ameliorate the errors in this approximation when used properly.
OpenGL包含一系列更复杂的alpha操作,如果使用恰当,能减少在反走样近似过程中发生的错误。
5.In addition to the main toolkit, some extras are available, including an OpenGL wrapper and a packager for creating Mac OS X applications.
除了主要的工具包,还有一些附加工具包可用,包括OpenGL包装程序和用于创建MacOSX应用程序的程序包。
6.Java 3D builds on existing technology such as DirectX and OpenGL so the programs do not run as slowly as you might expect.
Java3D建立在现有的技术,如DirectX和OpenGL之上,因此程序运行起来并非如你所预期的那样慢。
7.OPENGL based on the realization of a relatively good game. (Similar to aircraft lightning game) source code can be modified.
基于OPENGL的实现,一个比较优秀的小游戏。(类似雷电的飞机游戏)源代码可修改。
8.As such, an OpenGL application cannot manipulate X objects with OpenGL drawing commands.
这样一来,一个OpenGL应用程序就不能通过OpenGL绘图命令来操作X对象了。
9.Running OpenGL applications using full screen view across multiple displays on a Windows XP virtual machine might fail.
使用运行在WindowsXP虚拟机跨多个显示全屏视图OpenGL应用程序可能会失败。
10.Graphics design an indoor three-dimensional operating environment for test and demonstrate its use OPEN GL three-dimensional effect.
图形学的作业试设计一个室内三维环境,并利用OPENGL展示它的三维效果。