1.DirectShow uses any available video and audio acceleration hardware, but it also supports systems that do not use acceleration hardware.
DirectShow使用任何可用的视频和音频加速硬件,也支持不使用加速硬件的系统。
2.DirectShow was known internally as Quartz during its development, and that is still the name of the main DLL.
开发过程中,DirectShow在内部称为Quartz,Quartz还是主DLL的名称。
3.To help you create and control capture filter graphs, DirectShow provides a component called Capture Graph Builder.
为了帮助创建和控制筛选器图形,DirectShow提供了一个名为CaptureGraphBuilder的组件。
4.Microsoft DirectShow provides developers with greater control and flexibility in capture and playback of video and audio streams.
MicrosoftDirectShow在视频流和音频流的捕获和播放方面为开发人员提供更强的控制和更高的灵活性。
5.The Nero's DirectShow filters and Codecs will also be installed and registered again.
Nero的DirectShow过滤器和解码器也将会重新安装和注册。
6.The DirectShow SDK includes a number of custom filters, and the SDK documentation provides a good introduction to writing custom filters.
DirectShowSDK包括大量自定义筛选器,SDK文档提供针对编写自定义筛选器的优秀介绍。
7.One important thing to realize when you're using DirectShow for media playback is that it uses separate threads to run the filter graph.
当使用DirectShow播放媒体时,需要注意的重要一点是,它使用单独的线程运行筛选器图形。
8.Practice certificate Ming, DirectShow simplified the streaming media application system development, shorten the development cycle.
实践证明,DirectShow简化了流媒体应用系统的开发,缩短了开发周期。
9.Included with the DirectShow SDK is a tool for working with filter graphs called GraphEdit.
DirectShowSDK附带一个名为GraphEdit的工具,用于处理筛选器图形。
10.However, you need to allow enough time for the DirectShow threads to run.
然而,您需要为DirectShow线程留出足够的时间运行。